Alva's Lament
Project 3 - SMUP
Alva's Lament was a Shootem up type of game where you play as a young explorer and inventor that is investigating an oceanic underworld, fighting giant fish monsters.
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This wasn't the most fun of projects for a level designer but I got a chance to create bullet patterns, damage metrics, enemy patterns and more. This project was very game design heavy for me.
Our group logo
PROJECT OVERVIEW
The team:
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2 Level Designers
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3 Game Artists
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2 Animators
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5 Game Programmers
Production time:
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8 weeks half-speed = Around 160 hours.
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Engine:
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"Tiled" as level editor
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Prog made their own game engine.
My Contribution:
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- Didn't do much on this project.
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- creating enemy patterns
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- playtesting.
PROJECT SHOWREEL
Feel free to scroll through the images to view our process and in-game scenes that I have been a part of.