
Emil Svensson
Level designer
Hi, I’m Emil Svensson, a dedicated and self-motivated Level Designer with 3 years of professional experience in the game industry.
I’ve contributed to a "AA" sandbox vehicle-builders and chaotic top-down party brawlers, bringing creative ideas to life through gameplay-focused level design.​​​
Specializations
3D open-world level design
Prototyping and building engaging levels across platforms
Creative problem solving and out-of-the-box thinking
Understanding player agency and behavior
Bug fixing and general problem-solving
​​Experience Summary
I’ve worked on two shipped titles as a Level Designer and Game Designer — Trailmakers and Rubber Bandits — plus one unreleased experimental project.
My goal is to continue growing in the AAA game industry, challenging myself creatively and building strong, player-first experiences in collaborative, cross-disciplinary teams.
Professional work
​Project Overview
Trailmakers is a creative sandbox game where players build custom vehicles to explore a physics-based world filled with environmental challenges, races, combat encouters and puzzles. As a Level Designer, I was responsible for crafting dynamic, traversal-rich environments, creating races and puzzles that encourage experimentation, problem-solving, and creativity.
I worked closely with design, art, and programer teams to develop levels that blend open-ended exploration with problem solving gameplay. My design approach focused on sculpting terrain that meaningfully interacts with multiple types of player-built vehicles, supports varied gamemode types and naturally introduced new mechanics through world layout and obstacle design.
Responsibilities​
​
-
Designed and sculpted terrain to encourage unique traversal paths and building challenges.
-
Built modular exploration zones, guiding players without forced direction
-
Integrated interactive elements (ramps, hazards, traversal puzzles) to test vehicle function and creativity
-
Balanced levels for both single-player and multiplayer experiences (PvP focused maps, race tracks and campaign maps)
-
Conducted iterative playtesting, gathering feedback to refine flow, difficulty, and player freedom
-
Optimized layout for performance and readability across platforms




​Project Overview
Trailmakers is a creative sandbox game where players build custom vehicles to explore a physics-based world filled with environmental challenges, races, combat encouters and puzzles. As a Level Designer, I was responsible for crafting dynamic, traversal-rich environments, creating races and puzzles that encourage experimentation, problem-solving, and creativity.
I worked closely with design, art, and programer teams to develop levels that blend open-ended exploration with problem solving gameplay. My design approach focused on sculpting terrain that meaningfully interacts with multiple types of player-built vehicles, supports varied gamemode types and naturally introduced new mechanics through world layout and obstacle design.
Responsibilities​
​
-
Designed and sculpted terrain to encourage unique traversal paths and building challenges.
-
Built modular exploration zones, guiding players without forced direction
-
Integrated interactive elements (ramps, hazards, traversal puzzles) to test vehicle function and creativity
-
Balanced levels for both single-player and multiplayer experiences (PvP focused maps, race tracks and campaign maps)
-
Conducted iterative playtesting, gathering feedback to refine flow, difficulty, and player freedom
-
Optimized layout for performance and readability across platforms

