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Welcome

Hi, I’m Emil Svensson — Game Developer & Level Designer.
I craft immersive worlds that spark curiosity, design challenges that feel just right, and bring ideas to life through smart systems and a touch of world-building magic. I love solving design problems and collaborating to turn good concepts into unforgettable gameplay.

Profesional works

Passionate

Creative Game Designer

With a strong passion for creating immersive gaming experiences, I bring creativity and innovation to every project. My experience at XYZ Studios has honed my skills in game design, storytelling, and player engagement.

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The Game Assembly Level Design
(2020-2022)

Solo projects

Solo projects that showcased what kind of designer i became at the end of my education. 

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Open world (Setup/Early production, Concepting/cutscene work)
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Linear design (refined whiteboxing, layouts, gameplay features)

GROUP PROJECTS

Larger game projects made with teams off

Programmers, Animators, Artists & Technical Artists

 

These games run on game engines that we as a group construct from scratch.

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Brewitched

Project 8: Overcooked inspired game

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P.N.I.F Southbound

Project 1- Infinet runner

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Mashumaro

Project 2- Mobile puzzle game

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Alva's Lament

Project 3- SHMUP

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Heir of Thunder

Project 5- Top Down Adventure

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Spite: The Drained Hollow

Project 6 - Diablo Syle Game

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Hatchling

Project 7- Third Person Platformer

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